THE FIRST BERSERKER: KHAZAN NO FURTHER UM MISTéRIO

The First Berserker: Khazan No Further um Mistério

The First Berserker: Khazan No Further um Mistério

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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Nãeste sei se isso foi por questãeste intencional do design ou resultado do um erro, mas tenho a impressão de que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados através “surpresa” qual este estúdio preparou — porém vale a pena insistir 1 pouco para passar dela.

A gameplay parece demasiado a do Nioh, ao ponto do quase parecer um sucessor espiritual do jogo. Khazan possui entrada a 3 ESPÉCIES do armas: lança, espada Colossal e empunhadura dupla usando espada e machado, com cada uma dessas armas tendo sua própria árvore de habilidades onde este jogador consegue montar builds completamente multiplos de modo a o mesmo Genero por arma.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

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Isso faz parecer que parte do progresso foi jogado pelo lixo e honestamente nãeste entendi tal decisão de “resetar” certas coisas do mapa após sair dele.

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Utilizando 1 visual finesse cell shading qual imita 1 anime, este game se destaca pela maneira tais como usa seu sistema do habilidades para passar ao jogador a sensação de que o protagonista é poderoso.

Enquanto é normal que jogos do estilo soulslike tenham “muros” de modo a testar a habilidade Destes The First Berserker: Khazan jogadores, demorou 1 Porreiro tempo até de que outro inimigo exigisse tanto quanto este terceiro chefe do game.

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